Commonwealth for Space Exploration | CSE

What is the CSE?

The CSE is an organization formed by The Overwatch that focuses on the exploration, surveying, and documentation of space-like levels.

Using technology found in Level 3.1 and many other makeshift tools with the little resources we may find, the organization attempts its best to document as many as it conceivably can of the aforementioned levels.

Custom SD?

Given the unique nature of some levels, the CSE not only revamped the commonly used survival difficulty class for its needs, but it also made it available for all levels; even those that do not fall under the category of space-like.
Yes

Level Classification

among

Example.

Instance: Realm Sirius

Type: Universe
Survivability Chance: Unknown, presumably low.
Properties: Unknown, mostly unique.
Biological Presence: Unknown, presumably high.
Non-Euclidean Nature: Unknown, presumably volatile.
Realm Stability: Unknown, presumably stable.

End Classification: Class Unknown
CSE Classification: UNK-VOL1

Additional Notes: Theorized level: the level does not have its existence yet verified.


Taken from Realm Sirius

Type Classification

Types

  • Floral - Level consists mainly of flora-like elements, such as, but not restricted to: forests or fields.
  • Building - Level consists of the inside of a building, like a corridor, hospital, or school.
  • Void - Level consists of an empty void or mostly a void.
  • Universe - Level consists of an entire universe or parts within one, like a solar system.
  • Aquatic - Level consists mostly of aquatic elements, such as an ocean or lake.
  • Underground - Level is, for the most part or entirely, underground; this means that the level closely resembles something like a cave.
  • Wasteland - Self-explanatory.

Sub-Types

These are to be attached to the main type as such: Void-Enigmatic

  • Abstract - Fond of abstract nature or architecture, complex, vivid, and hard to understand sometimes.
  • Barren - Devoid of biological presence, mostly rocky or wasteland-like environments.
  • Enigmatic - Fond of properties that are far too complex or hard to understand. Too complex, dangerous, or evolved for our basic understanding.
  • Hazardous - The level is mostly hazardous, either by the environment itself or because of entities.

DescClassification (DescC)

Below are suggested inputs for the foreseen detailed classifications; one is not obliged to use the ones mentioned below but is highly recommended to.

Survivability Chance:

  • Unknown
  • Low
  • Medium
  • High

Properties:

Up to the author.

Biological Presence:

  • Unknown
  • Low
  • Medium
  • High
  • Infestated
  • Lifeless

Non-Euclidean Nature:

  • Unknown
  • None
  • Mild
  • Severe
  • Abstract
  • Volatile

Realm Stability:

  • Unknown
  • Low
  • Medium
  • High

Final Statements

End Classification

Definitions:

  • SAFE: How devoid of harm is the level in terms of entity presence and quality of life of the wanderer.
  • SECURE: How devoid of harm is the level in terms of environment and entity behavior consequences?
  • SELF-SUSTAINED: How many natural resources for human presence and survivability are present at any given time?

Mostly safe? Devoid of harmful entities and is a safe and secure, self-sustained environment for wanderers?Class Habitable

Mostly safe? Devoid of harmful entities, safe and secure, but not self-sustained?Class 0

Safe, for the most part? Presence of some harmful entities, yet still safe and secure?Class 1

Unsafe, with the presence of a few harmful entities, but still a secured place?Class 2

Very unsafe, with the presence of many harmful entities, and not a secured place?Class 3

Extremely unsafe, with the presence of numerous harmful entities, and not a secured place?Class 4

Severely unsafe, infested with harmful entities, devoid of a safe environment or secure location for wanderers?Class 5

Mostly unknown, devoid of trustworthy information and knowledge about the level?Class Unknown

//Pending verification? Still under surveying and without enough information for a concrete classification? — Class Pending

Extremely harmful in terms of the environment?Class (0-5) Environmental Hazard

Extremely harmful in terms of biohazards or radiation?Class Biohazard

Superior entity or wanderer total control? Realm entirely dominated by a superior being or powerful organization/individual?Class Contested

Realm dominated by nature or environment that does not harm the wanderer in any way?Class (0-5) Environmental

… more to come if necessary.

CSE Classification

In short, the CSE Classification is a summary of the entire descriptive classification system; a TL;DR of some sort.

Classification Acryonym Meaning
Volatile VOL Very volatile nature; properties that vary too much or environments that are far too unstable.
Unknown UNK Unknown in the sense that there might not be enough information to support crucial claims or that the level is impossible to be explored at the time of documentation.
Environmental-Safe ENV-S Safe environmental level.
Environmental-Hazardous ENV-H Unsafe environmental level.
Universe UNI Universe/Space-like level.
Biohazardous / Radioactive Environment BIH/RAD Self-explanatory.
Wasteland WTL Self-explanatory.
No Biological Presence NBP Devoid of any biological instances.
Harmful Entity Infestation HEI Infestated by harmful entities.
Contested CON Contested by a superior being, either entity-like or human.
Psychic PSY Contains psychic hazards.
Mathematic MAT Contains mathematical instances or nature.
Void-like VOD Void-like environment or total instance.
Aquatic AQU Aquatic environment; may come in many forms such as lakes or oceans.
Underground UND Underground system, like caverns.
Floral FRL Floral environment, dominated by nature; forests are an example.
Building BLD Building-like environment, the interior or close exterior of a building.
Nostalgic NOS Sparks nostalgic behavior or emotions on wanderers.
Non-Euclidean N-EUC Non-Euclidean in nature, hard to comprehend or explain due to its geometry.
Enigmatic ENI Enigmatic level, hard to understand, fond of properties that are far too complex or difficult to comprehend at our current level of intelligence.
Toxic TXC Contains toxic substances, which may come in many different iterations, such as acid lakes; acid rain; or a toxic atmosphere;
N/A N/A The level does not really exist.
Unfit For Life UFL The level is not fit for human or other biological presence. Surviving is impossible.
Devoid of Matter DOM Similar to void-like levels, however, here matter does not exist at all, at any given point.
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